﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Clandestine.Entities
{

    public class Entrance : Trigger
    {
        public Direction EntranceDirection { get; set; } 

        public override bool Solid
        {
            get { return false; }
        }

        public override void Dispose()
        {
            // Don't need to do anything really...
        }

        public override GLColor EditorColor
        {
            get { return new GLColor(1f, 0f, 1, 0.3f); }
        }

        public override void OnCollide(int playerXPos, int playerYPos)
        {

        }
    }
}
